Geometry of Tesseract

Elements of the Tesseract

Geometric properties of parachoron series

A unit tesseract in Cartesian coordinate system

Locations of vertices:

Distances of two vertices:

Projection:

Before we explore the tesseract, let's familiarize ourselves further with the orthogonal projection of it, which we'll rely on in the following discussion. This projection is actually pretty easy to draw, start by drawing those four perpendicular lines in the center, then patch them into a square, and then connect the remaining lines.

First, we have to find these eight cube cells. I drew one of them, ABCD-EFGH, with red lines. That cell resides in the realm u=0. There's another cube, A'B'C'D'-E'F'G'H', connected to the red cube at their corresponding vertices. Other 6 cubes are in between corresponding faces of the two cubes, such as ABCD and A'B'C'D'. This projection reflects the fact that all cells of the tesseract are congruent.

Positional relationships with realms

The diagrams below show some lines, planes, and realms in relation to the red cell. In fact, all relationships with cells are simple enough to use analogies.

Line-cell: perpendicular. E.g. line BB' and the red cell. We can prove that BB' is perpendicular to all the lines in the realm u=0 (using the vector method, all the vectors in the realm can be represented as a linear superposition of AB, AD, and AE, and then it's easy). In this case, we say that BB' is a normal of the cell.

Line-cell: parallel. E.g. line B'C' and the red cell. In 3D geometry we know that if a line is parallel to any line in the plane, then it is parallel to that plane. An analogy can be made to 4D space, i.e., B'C' is parallel to the red cell because BC//B'C'.

Line-cell: oblique intersection. E.g. line BA' and the red cell. Since AA' is a normal line of the red cell, the projection of BA' is BA. Thus, the line-cell angle is 45°. Simple, isn't it?

Face-cell: perpendicular. E.g. face ABB'A' and the red cell intersect on the line AB. The face-cell angle is 90 degrees because AA'⊥AE.

Face-cell: parallel. E.g. face A'B'C'D' and the red cell.

For a plane that intersect obliquely, such as BFG'C' (not pictured in the figure), we can also use the definition to calculate its face-cell angle as 45 degrees. Since the cells (realms) have normals, the projective area theorem can be used to calculate the face-cell angle.

Two cells: perpendicular. E.g. cell ABCD-EFGH and cell ABCD-A'B'C'D' (realm u=0 and z=0) intersect on plane ABCD.

Two cells: parallel. E.g. cell ABCD-EFGH and cell A'B'C'D'-E'F'G'H' (realm u=0 and u=1).

Line-face: disjoint. E.g. face ABCD and line C'G'. These are not parallel or intersecting. We can translate the line C'G' to CG, making it share the realm with face ABCD.

Various positional relationships

Points:

Two points determine a straight line. Three non-linear points determine a plane. Four non-planar points determine a realm.

Two lines:

Two straight non-planar lines determine a realm. (Think about why.) So there are 3 cases: parallel, intersecting, and disjoint. The two-line-angle has been defined long ago, and we can do the math.

Various theorems:

A line and a plane:

There are three cases:

If a line and a plane are disjoint, we can translate the line to the realm where the plane is. It gives the line-plane angle. cf. two disjoint lines in 3D.

Various theorems:

(P is a point, L is a line, S is a plane.)

Realm theorem:

A line and a realm:

By projecting the line on the realm, we can do the math to get the line-realm angle. cf. line-plane angle in 3D.

A plane and a realm:

Define the plane-realm angle as the angle between two lines perpendicular to the line of intersection in the plane and in the realm.

Two realms:

Two realms intersect on a plane, so the two-realm angle, usually called the dichoral angle, can be defined as the angle between two straight lines perpendicular to the intersecting plane in each realm.

Two planes

This is the most complicated one in 4D. We already know two cases where the planes are corealmic:

In 4D, two new cases appear:

Theorems of parallel planes:

Absolutely perpendicular (or completely orthogonal) planes:

Various theorems:

Two-plane angle:

The angle between two planes is a bit tricky.

Examples of two-plane angles:

Situations of two perpendicular planes:

Normals:

Thinking questions:

Starting with this series of articles, I will end each article with a simple question, so you can try to see how well you understand the contents. The answer will be published in the following article.

1) Draw the normal plane (absolutely perpendicular plane) of the red plane.

2) Draw the normal plane of the blue plane.

Other stuff

Okay, now let's explore some interesting facts of the tesseract.

Cross sections of the tesseract

Verify that any four points define a cell: any four non-coplanar vertices in a hypercube define a cell. Just like in three-dimensional geometry, sometimes the tetrahedral cell made of these four points is not a complete cross-section.

Under construction

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